

Teleports more frequently and takes less time to teleport.

The names of vanilla bosses are italicized. This is a list of all boss fight changes caused by Revengeance Mode. Dungeon Guardians shoot homing skulls, which deal about 10x the damage of the Dungeon Guardian itself.Mother Slimes spawn more Baby Slimes when killed.Paladins attack the player without interruption, even when hit, when their HP is below 15%.Black Recluses, Clingers, Gastropods, Giant Tortoises, Ice Tortoises, Plagueshells, and Sand Tortoises attack the player without interruption, even when hit, when their HP is below 25%.Crimson Axes, Cursed Hammers, and Enchanted Swords attack the player without interruption, even when hit, when their HP is below 50%.Ice Golems move and shoot faster as they lose health.In Hardmode, projectiles fired by Goblin Sorcerers, Goblin Summoners, Shadowflame Apparations, and Tim inflict Shadowflame.Mimics, Present Mimics, Reapers, Sand Elementals, and Wraiths are immune to knockback.Many vanilla enemies are made immune to certain forms of lifesteal.The price of the Nurse's healing scales throughout progression and is multiplied by five while any boss is alive.This effect can be bypassed by the God Slayer armor's melee set bonus effect, which reduces the damage taken to 1.This is raised to 10 in Hardmode, 15 after defeating Calamitas or Plantera, and 20 after defeating the Moon Lord.The player always takes a minimum of 5 damage regardless of their defense and damage reduction.If Cursed Inferno is inflicted on the player, the player takes 20% more damage.

Titanium armor's Shadow Dodge set bonus lasts 6 seconds instead of 30.Asphalt Blocks and Frozen Slime Blocks granted top speed and player acceleration is reduced by 33%.Allows usage of the Defiled Feather and Death.Immunity frames are capped at 2 seconds.
#Turn on revengeance mode in calamity mod terraria full
